I experimented with lights, post-processing, particles, skybox, and shaders. It was challenging to create a mirror since, in Unity Universal Shader Pipeline, reflective textures aren't clear enough to reflect the objects in front. Therefore I had to implement a camera that works as a mirror.
I have tried a Kaleidoscope, shape shift, and fractal effects to learn more about shader and computational code from unity.
Bird Eye View of the forest where the chase scene will happen
First Person POV
Camera will follow characters to create a tension
Hiding soldier will shoot the grandmother
After the shot, camera zoom in to create dramatic effect
Granddaughter cries + Dialogue about grandmother worries about leaving her grand daughter alone.
After the death, the new scene starts at the world of the dead where the soul open their energy to become a god. Everytime the player passes the light, the player is being close to divine entity - showing through environment gradually changes.
Player will know who they are after facing a mirror, which reflects themselves and pureness.
Once the player became a god, the player should pair with the great great daughter to help her becoming a shaman. Ususally korean shaman adapts the souls into their body, therefore I wanted to visualize it by the player going inside of the character.
Check out Scripts
This is a script of meeting patient once the player goes inside of the mudang.